GAMES & LEARNING

Play is an important part of learning at all levels. Check out my Gaming 1.0 and 2.0 pages to explore how analysis, computation, and game design can enhance 21st century skills.

And nowhere do we see more rapt and immersive attention than in the voluntary activities of play.

DE CASTELL & JENSON (2007) P. 131.

Connecting Games & Learning

Learning through Game Analysis

Learning through Game Design

The gamers of today may become the leaders of tomorrow.

COLLINS, COLLINS & HALVERSON (2010) p. 22.

GOALS | PHILOSOPHY | E-LEARNING | INCLUSIVE EDUCATION | GAMES & LEARNING | NEW MEDIA


References

Collins, A., Collins, A., & Halverson, R. (2010). The second educational revolution: Rethinking education in the age of technology. Journal of Computer Assisted Learning, 26(1), pp. 18-27.

De Castell, S. & Jenson, J. (2007). Digital games for education: When meanings play. Intermediality, 9.